As per the research conducted by KD Market research, the report titled “ Family/Indoor Entertainment Centers Market” provides current as well as future analysis of the market by evaluating the major applications, advantages, trends, and challenges. The report dives deeper to produce useful insights into Family/Indoor Entertainment Centers Market such as major global regions and key competitors and strategies that can be used for the entry-level player too.
Family/indoor entertainment centers (FEC) are miniature
indoor/outdoor amusement parks marketed toward families with small children to
teenagers, and often are entirely indoors or associated with a larger operation
such as a theme park. It offers a wide variety of entertainment activities for
all age groups. FEC’s usually cater to sub-regional markets of larger
metropolitan areas and are generally small compared to full-scale amusement
parks, with fewer attractions, a lower per-person per-hour cost to consumers
than traditional amusement parks. FEC’s are more preferred as an entertainment
and leisure option by families over the outdoor entertainment centers, as the
environmental factors and climate changes do not affect any fun time or experience
of the customers.
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Growth in per capita disposable income, availability of
diversified gaming and entertainment options, and favorable youth demographics
in the Asia-Pacific region are some of the factors that drive the growth of the
market. However, home gaming and mobile devices, high initial cost, and
increase in ticket prices majorly restricts the market growth. Furthermore,
continuous launch of new FECs supporting family activities, F&B
integration, and participatory play is believed to create significant demand
for the family/indoor entertainment centers market. Besides, substantial growth
in investments by malls in the Asia-Pacific region and integration of new
technologies such as virtual reality gaming, 3D technology, and others provide
opportunities for the growth of the market.
The global family/indoor entertainment centers market is
segmented based on visitor demographics, facility size, attendance, revenue
source, application, type, and region. In terms of visitor demographics, the
market is categorized into families with children (0-9), families with children
(9-12), teenagers (12-18), young adults (18-24), and adults (Ages 24+). Based
on facility size, it is divided into up to 5,000 sq. ft., 5,001 to 10,000 sq.
ft., 10,001 to 20,000 sq. ft., 20,001 to 40,000 sq. ft., 1 to 10 acres, 11 to
30 acres, and over 30 acres. Based on attendance, it is categorized into 0-25,000,
25,001-50,000, 50,001-100,000, 100,001-250,000, 250,001-500,000, 500,001-1.25
million, and 1.25 million-4 million, and over 4 million. Based on revenue
source, it is classified into entry fees & ticket sales, food &
beverages, merchandising, advertisement, and others. In terms of application,
the market is classified into arcade studios, AR and VR gaming zones, physical
play activities, skill/competition games, and others. On the basis of type, the
market is categorized into children’s entertainment centers (CECs), children’s
edutainment centers (CEDCs), adult entertainment centers (AECs), and
location-based entertainment centers (LBECs). Based on region, the market is
analyzed across North America, Europe, Asia-Pacific, and LAMEA.
The global family/indoor entertainment centers market is
dominated by Dave & Buster’s, CEC Entertainment, Inc., Cinergy
Entertainment, KidZania, Scene 75 Entertainment Centers, The Walt Disney
Company, Lucky Strike Entertainment, FunCity, Smaaash Entertainment Pvt. Ltd.,
and LEGOLAND Discovery Center.
Key Benefits for Family/indoor Entertainment Centers
Market:
·
The study provides an in-depth analysis of the
global family/indoor entertainment centers market along with current &
future trends to elucidate the imminent investment pockets.
·
Information about key drivers, restraints, and
opportunities and their impact analyses on the market is provided.
·
Porter’s five forces analysis illustrates the
potency of buyers and suppliers operating in the industry.
·
The quantitative analysis of the market from
2017 to 2025 is provided to determine the market potential.
Family/indoor Entertainment Centers Key Market Segments:
By Visitor Demographics
-Families with
Children (0-9)
-Families with Children (9-12)
-Teenagers (12-18)
-Young Adults (18-24)
-Adults (Ages 24+)
-Families with Children (9-12)
-Teenagers (12-18)
-Young Adults (18-24)
-Adults (Ages 24+)
By Facility Size
-Up to 5,000 sq. ft.
-5,001 to 10,000 sq. ft.
-10,001 to 20,000 sq. ft.
-20,001 to 40,000 sq. ft.
-1 to 10 Acres
-11 to 30 Acres
-Over 30 Acres
-5,001 to 10,000 sq. ft.
-10,001 to 20,000 sq. ft.
-20,001 to 40,000 sq. ft.
-1 to 10 Acres
-11 to 30 Acres
-Over 30 Acres
By Attendance
-0-25,000
-25,001-50,000
-50,001-100,000
-100,001-250,000
-250,001-500,000
-500,001-1.25 Million
-1.25 Million-4 Million
-Over 4 Million
-25,001-50,000
-50,001-100,000
-100,001-250,000
-250,001-500,000
-500,001-1.25 Million
-1.25 Million-4 Million
-Over 4 Million
By Revenue Source
-Entry Fees &
Ticket Sales
-Food & Beverage
-Merchandising
-Advertisement
-Others
-Food & Beverage
-Merchandising
-Advertisement
-Others
By Applications
-Arcade Studios
-AR and VR Gaming Zones
-Physical Play Activities
-AR and VR Gaming Zones
-Physical Play Activities
-Skill/Competition
Games
-Others
-Others
By Type
-Children’s
Entertainment Centers (CECs)
-Children’s Edutainment Centers (CEDCs)
-Adult Entertainment Centers (AECs)
-Location-based Entertainment Centers (LBECs)
-Children’s Edutainment Centers (CEDCs)
-Adult Entertainment Centers (AECs)
-Location-based Entertainment Centers (LBECs)
By Region
-North America
-U.S.
- Canada
-U.S.
- Canada
Europe
- UK
- France
-Germany
-Denmark
-Spain
-Rest of Europe
- France
-Germany
-Denmark
-Spain
-Rest of Europe
Asia-Pacific
-China
-India
-Japan
-Singapore
-South Korea
-Rest of Asia-Pacific
-India
-Japan
-Singapore
-South Korea
-Rest of Asia-Pacific
LAMEA
-Latin America
- Middle East
- Africa
Key Market Players
- Dave & Buster’s
- CEC Entertainment, Inc.
- Cinergy Entertainment
- KidZania
- Scene 75 Entertainment Centers,
- The Walt Disney Company
- Lucky Strike Entertainment
- FunCity
- Smaaash Entertainment Pvt. Ltd.
- LEGOLAND Discovery Center
- CEC Entertainment, Inc.
- Cinergy Entertainment
- KidZania
- Scene 75 Entertainment Centers,
- The Walt Disney Company
- Lucky Strike Entertainment
- FunCity
- Smaaash Entertainment Pvt. Ltd.
- LEGOLAND Discovery Center
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Table of Content
CHAPTER 1: INTRODUCTION
1.1. REPORT DESCRIPTION
1.2. KEY BENEFITS FOR STAKEHOLDERS
1.3. RESEARCH METHODOLOGY
1.2. KEY BENEFITS FOR STAKEHOLDERS
1.3. RESEARCH METHODOLOGY
1.3.1. Secondary research
1.3.2. Primary research
1.3.3. Analyst tools & models
1.3.2. Primary research
1.3.3. Analyst tools & models
CHAPTER 2: EXECUTIVE SUMMARY
2.1. CXO PERSPECTIVE
CHAPTER 3: MARKET OVERVIEW
3.1. MARKET DEFINITION AND SCOPE
3.2. KEY FINDINGS
3.2. KEY FINDINGS
3.2.1. Top impacting factors
3.2.2. Top investment pockets
3.2.3. Top winning strategies
3.2.2. Top investment pockets
3.2.3. Top winning strategies
3.3. PORTER'S FIVE FORCES ANALYSIS
3.4. KEY PLAYER POSITIONING, 2017
3.5. MARKET DYNAMICS
3.4. KEY PLAYER POSITIONING, 2017
3.5. MARKET DYNAMICS
3.5.1. Drivers
3.5.2. Restraints
3.5.3. Opportunities
3.5.2. Restraints
3.5.3. Opportunities
CHAPTER 4: FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY
VISITOR DEMOGRAPHICS
4.1. OVERVIEW
4.2. FAMILIES WITH CHILDREN (0-9)
4.2. FAMILIES WITH CHILDREN (0-9)
4.2.1. Key market trends, growth factors and opportunities
4.2.2. Market size and forecast, by region
4.2.3. Market analysis, by country
4.2.2. Market size and forecast, by region
4.2.3. Market analysis, by country
4.3. FAMILIES WITH CHILDREN (9-12)
4.3.1. Key market trends, growth factors and opportunities
4.3.2. Market size and forecast, by region
4.3.3. Market analysis, by country
4.3.2. Market size and forecast, by region
4.3.3. Market analysis, by country
4.4. TEENAGERS (12-18)
4.4.1. Key market trends, growth factors and opportunities
4.4.2. Market size and forecast, by region
4.4.3. Market analysis, by country
4.4.2. Market size and forecast, by region
4.4.3. Market analysis, by country
4.5. YOUNG ADULTS (18-24)
4.5.1. Key market trends, growth factors and opportunities
4.5.2. Market size and forecast, by region
4.5.3. Market analysis, by country
4.5.2. Market size and forecast, by region
4.5.3. Market analysis, by country
4.6. ADULTS (AGES 24+)
4.6.1. Key market trends, growth factors and opportunities
4.6.2. Market size and forecast, by region
4.6.3. Market analysis, by country
4.6.2. Market size and forecast, by region
4.6.3. Market analysis, by country
CHAPTER 5: FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY
FACILITY SIZE
5.1. OVERVIEW
5.2. UP TO 5,000 SQ. FT
5.2. UP TO 5,000 SQ. FT
5.2.1. Key market trends, growth factors and opportunities
5.2.2. Market size and forecast, by region
5.2.3. Market analysis, by country
5.2.2. Market size and forecast, by region
5.2.3. Market analysis, by country
5.3. 5,001 TO 10,000 SQ. FT.
5.3.1. Key market trends, growth factors and opportunities
5.3.2. Market size and forecast, by region
5.3.3. Market analysis, by country
5.3.2. Market size and forecast, by region
5.3.3. Market analysis, by country
5.4. 10,001 TO 20,000 SQ. FT.
5.4.1. Key market trends, growth factors and opportunities
5.4.2. Market size and forecast, by region
5.4.3. Market analysis, by country
5.4.2. Market size and forecast, by region
5.4.3. Market analysis, by country
5.5. 20,001 TO 40,000 SQ. FT
5.5.1. Key market trends, growth factors and opportunities
5.5.2. Market size and forecast, by region
5.5.3. Market analysis, by country
5.5.2. Market size and forecast, by region
5.5.3. Market analysis, by country
5.6. 1 TO 10 ACRES
5.6.1. Key market trends, growth factors and opportunities
5.6.2. Market size and forecast, by region
5.6.3. Market analysis, by country
5.6.2. Market size and forecast, by region
5.6.3. Market analysis, by country
5.7. 11 TO 30 ACRES
5.7.1. Key market trends, growth factors and opportunities
5.7.2. Market size and forecast, by region
5.7.3. Market analysis, by country
5.7.2. Market size and forecast, by region
5.7.3. Market analysis, by country
5.8. OVER 30 ACRES
5.8.1. Key market trends, growth factors and opportunities
5.8.2. Market size and forecast, by region
5.8.3. Market analysis, by country
5.8.2. Market size and forecast, by region
5.8.3. Market analysis, by country
CHAPTER 6: FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY
ATTENDANCE
6.1. OVERVIEW
6.2. 0-25,000
6.2. 0-25,000
6.2.1. Key market trends, growth factors and opportunities
6.2.2. Market size and forecast, by region
6.2.3. Market analysis, by country
6.2.2. Market size and forecast, by region
6.2.3. Market analysis, by country
6.3. 25,001-50,000
6.3.1. Key market trends, growth factors and opportunities
6.3.2. Market size and forecast, by region
6.3.3. Market analysis, by country
6.3.2. Market size and forecast, by region
6.3.3. Market analysis, by country
6.4. 50,001-100,000
6.4.1. Key market trends, growth factors and opportunities
6.4.2. Market size and forecast, by region
6.4.3. Market analysis, by country
6.4.2. Market size and forecast, by region
6.4.3. Market analysis, by country
6.5. 100,001-250,000
6.5.1. Key market trends, growth factors and opportunities
6.5.2. Market size and forecast, by region
6.5.3. Market analysis, by country
6.5.2. Market size and forecast, by region
6.5.3. Market analysis, by country
6.6. 250,001-500,000
6.6.1. Key market trends, growth factors and opportunities
6.6.2. Market size and forecast, by region
6.6.3. Market analysis, by country
6.6.2. Market size and forecast, by region
6.6.3. Market analysis, by country
6.7. 500,001-1.25 MILLION
6.7.1. Key market trends, growth factors and opportunities
6.7.2. Market size and forecast, by region
6.7.3. Market analysis, by country
6.7.2. Market size and forecast, by region
6.7.3. Market analysis, by country
6.8. 1.25 MILLION-4 MILLION
6.8.1. Key market trends, growth factors and opportunities
6.8.2. Market size and forecast, by region
6.8.3. Market analysis, by country
6.8.2. Market size and forecast, by region
6.8.3. Market analysis, by country
6.9. OVER 4 MILLION
6.9.1. Key market trends, growth factors and opportunities
6.9.2. Market size and forecast, by region
6.9.3. Market analysis, by country
6.9.2. Market size and forecast, by region
6.9.3. Market analysis, by country
CHAPTER 7: FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY
REVENUE SOURCE
7.1. OVERVIEW
7.2. ENTRY FEES & TICKET SALES
7.2. ENTRY FEES & TICKET SALES
7.2.1. Key market trends, growth factors and opportunities
7.2.2. Market size and forecast, by region
7.2.3. Market analysis, by country
7.2.2. Market size and forecast, by region
7.2.3. Market analysis, by country
7.3. FOOD & BEVERAGES
7.3.1. Key market trends, growth factors and opportunities
7.3.2. Market size and forecast, by region
7.3.3. Market analysis, by country
7.3.2. Market size and forecast, by region
7.3.3. Market analysis, by country
7.4. MERCHANDISING
7.4.1. Key market trends, growth factors and opportunities
7.4.2. Market size and forecast, by region
7.4.3. Market analysis, by country
7.4.2. Market size and forecast, by region
7.4.3. Market analysis, by country
7.5. ADVERTISEMENT
7.5.1. Key market trends, growth factors and opportunities
7.5.2. Market size and forecast, by region
7.5.3. Market analysis, by country
7.5.2. Market size and forecast, by region
7.5.3. Market analysis, by country
7.6. OTHERS
7.6.1. Key market trends, growth factors and opportunities
7.6.2. Market size and forecast, by region
7.6.3. Market analysis, by country
7.6.2. Market size and forecast, by region
7.6.3. Market analysis, by country
CHAPTER 8: FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY
APPLICATIONS
8.1. OVERVIEW
8.2. ARCADE STUDIOS
8.2. ARCADE STUDIOS
8.2.1. Key market trends, growth factors and opportunities
8.2.2. Market size and forecast, by region
8.2.3. Market analysis, by country
8.2.2. Market size and forecast, by region
8.2.3. Market analysis, by country
8.3. AR AND VR GAMING ZONES
8.3.1. Key market trends, growth factors and opportunities
8.3.2. Market size and forecast, by region
8.3.3. Market analysis, by country
8.3.2. Market size and forecast, by region
8.3.3. Market analysis, by country
8.4. PHYSICAL PLAY ACTIVITIES
8.4.1. Key market trends, growth factors and opportunities
8.4.2. Market size and forecast, by region
8.4.3. Market analysis, by country
8.4.2. Market size and forecast, by region
8.4.3. Market analysis, by country
8.5. SKILL/COMPETITION GAMES
8.5.1. Key market trends, growth factors and opportunities
8.5.2. Market size and forecast, by region
8.5.3. Market analysis, by country
8.5.2. Market size and forecast, by region
8.5.3. Market analysis, by country
8.6. OTHERS
8.6.1. Key market trends, growth factors and opportunities
8.6.2. Market size and forecast, by region
8.6.3. Market analysis, by country
8.6.2. Market size and forecast, by region
8.6.3. Market analysis, by country
CHAPTER 9: FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY
TYPE
9.1. OVERVIEW
9.2. CHILDRENS ENTERTAINMENT CENTERS (CECS)
9.2. CHILDRENS ENTERTAINMENT CENTERS (CECS)
9.2.1. Key market trends, growth factors and opportunities
9.2.2. Market size and forecast, by region
9.2.3. Market analysis, by country
9.2.2. Market size and forecast, by region
9.2.3. Market analysis, by country
9.3. CHILDRENS EDUTAINMENT CENTERS (CEDCS)
9.3.1. Key market trends, growth factors and opportunities
9.3.2. Market size and forecast, by region
9.3.3. Market analysis, by country
9.3.2. Market size and forecast, by region
9.3.3. Market analysis, by country
9.4. ADULT ENTERTAINMENT CENTERS (AECS)
9.4.1. Key market trends, growth factors and opportunities
9.4.2. Market size and forecast, by region
9.4.3. Market analysis, by country
9.4.2. Market size and forecast, by region
9.4.3. Market analysis, by country
9.5. LOCATION-BASED ENTERTAINMENT CENTERS (LBECS)
9.5.1. Key market trends, growth factors and opportunities
9.5.2. Market size and forecast, by region
9.5.3. Market analysis, by country
9.5.2. Market size and forecast, by region
9.5.3. Market analysis, by country
CHAPTER 10: FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET,
BY REGION
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