A New fresh research report presented by KD Market research
provides a detailed analysis of “Automotive
AR and VR Market ” research report will include all the
major trends and technologies that play an important role in market growth in
the predicted span of 6 years. It also presents the overview of industry
players, advantages, challenges the business is going through. The research
provides a complete understanding of the “Automotive AR and VR Market “in terms
of revenue.
The global automotive AR and VR market encompasses AR and VR
type and application segment of the automotive AR and VR market. The global
automotive AR and VR market is a very dynamic market and is expected to witness
growth during the forecast period. The development of new and diversified
technologies creates opportunities within the automotive industry. The
automotive AR and VR market is analyzed and estimated in accordance with the
impacts of the drivers, restraints, and opportunities. The period studied in
this report is from 2018 to 2025.
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The market is segmented by type of automotive AR and VR
used, which includes augmented reality (AR) and virtual reality (VR). Also,
based on application, the market is classified into research & development,
manufacturing & supply, marketing & sales, aftersales, support functions,
product. Based on region, it is analyzed across North America, Europe,
Asia-Pacific, and LAMEA.
The key players analyzed in the automotive AR and VR market
include Continental, Microsoft, Visteon Corporation, Volkswagen, Unity, Bosch,
DAQRI, HTC, Hyundai Motor, and Wayray.
Key Benefits for Automotive Ar And Vr Market:
·
This study presents the analytical depiction of
the global automotive AR and VR market along with the current trends and future
estimations to depict the imminent investment pockets.
·
The overall market potential is determined to
understand the profitable trends to enable stakeholders gain a stronger
foothold in the market.
·
The report presents information related to key
drivers, restraints, and opportunities with a detailed impact analysis.
·
The
current market is quantitatively analyzed from 2017 to 2025 to highlight the
financial competency of the market.
·
Porter’s
five forces analysis illustrates the potency of the buyers and suppliers.
Automotive Ar And Vr Key Market Segments:
By Type - Augmented Reality (AR) Virtual Reality (VR)
By Application - Research & Development, Manufacturing
& Supply, Marketing & Sales, Aftersales, Support Functions, Product
By Region - North America, U.S. Canada, Mexico
Europe - UK, Germany, France, Russia, Rest of
Europe
Asia-Pacific- China, India, Japan, Australia, Rest of Asia-Pacific
LAMEA - Latin
America, Middle East, Africa
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Table of Content
CHAPTER 1: INTRODUCTION
1.1. Report description
1.2. Key benefits for stakeholders
1.3. Key market segments
1.4. Research methodology
1.2. Key benefits for stakeholders
1.3. Key market segments
1.4. Research methodology
1.4.1. Primary research
1.4.2. Secondary research
1.4.3. Analyst tools and models
1.4.2. Secondary research
1.4.3. Analyst tools and models
CHAPTER 2: EXECUTIVE SUMMARY
2.1. CXO perspective
2.2. Automotive use case grid analysis for AR and VR
2.3. Benefits of AR and VR in automotive sector
2.2. Automotive use case grid analysis for AR and VR
2.3. Benefits of AR and VR in automotive sector
CHAPTER 3: MARKET OVERVIEW
3.1. Market definition and scope
3.2. Key findings
3.2. Key findings
3.2.1. Top impacting factors
3.2.2. Top investment pockets
3.2.3. Top winning strategies
3.2.2. Top investment pockets
3.2.3. Top winning strategies
3.3. Porters five forces analysis
3.4. Key player positioning (2017)
3.5. Market dynamics
3.4. Key player positioning (2017)
3.5. Market dynamics
3.5.1. Drivers
3.5.1.1. Advent of connectivity technological advancements
3.5.1.2. High need of augmented and virtual reality in automotive
3.5.1.3. Cost-efficient benefits of augmented and virtual reality based solutions
3.5.1.2. High need of augmented and virtual reality in automotive
3.5.1.3. Cost-efficient benefits of augmented and virtual reality based solutions
3.5.2. Restraints
3.5.2.1. Serious threats to the physical and emotional
wellbeing of the end-users
3.5.2.2. High Dependence on Internet Connectivity
3.5.2.2. High Dependence on Internet Connectivity
3.5.3. Opportunities
3.5.3.1. Formation of mixed reality (MR) from integration of
AR and VR
3.5.3.2. Development of HUD system to enhance safety
3.5.3.2. Development of HUD system to enhance safety
CHAPTER 4: AUTOMOTIVE AR AND VR MARKET, BY TYPE
4.1. Overview
4.2. AUGMENTED REALITY
4.2. AUGMENTED REALITY
4.2.1. Key market trends, growth factors and opportunities
4.2.2. Market size and forecast, by region
4.2.3. Market analysis by country
4.2.2. Market size and forecast, by region
4.2.3. Market analysis by country
4.3. VIRTUAL REALITY
4.3.1. Key market trends, growth factors, and opportunities
4.3.2. Market size and forecast, by region
4.3.3. Market analysis by country
4.3.2. Market size and forecast, by region
4.3.3. Market analysis by country
CHAPTER 5: AUTOMOTIVE AR AND VR MARKET, BY APPLICATION
5.1. Overview
5.2. Research & Development
5.2. Research & Development
5.2.1. Key market trends, growth factors and opportunities
5.2.2. Market size and forecast, by region
5.2.3. Market analysis by country
5.2.2. Market size and forecast, by region
5.2.3. Market analysis by country
5.3. Manufacturing & Supply
5.3.1. Key market trends, growth factors, and opportunities
5.3.2. Market size and forecast, by region
5.3.3. Market analysis by country
5.3.2. Market size and forecast, by region
5.3.3. Market analysis by country
5.4. Marketing & sales
5.4.1. Key market trends, growth factors, and opportunities
5.4.2. Market size and forecast, by region
5.4.3. Market analysis by country
5.4.2. Market size and forecast, by region
5.4.3. Market analysis by country
5.5. Aftersales
5.5.1. Key market trends, growth factors, and opportunities
5.5.2. Market size and forecast, by region
5.5.3. Market analysis by country
5.5.2. Market size and forecast, by region
5.5.3. Market analysis by country
5.6. Support Functions / Training
5.6.1. Key market trends, growth factors, and opportunities
5.6.2. Market size and forecast, by region
5.6.3. Market analysis by country
5.6.2. Market size and forecast, by region
5.6.3. Market analysis by country
5.7. Product
5.7.1. Key market trends, growth factors, and opportunities
5.7.2. Market size and forecast, by region
5.7.3. Market analysis by country
5.7.2. Market size and forecast, by region
5.7.3. Market analysis by country
CHAPTER 6: AUTOMOTIVE AR AND VR MARKET, BY REGION
6.1. Overview
6.2. North America
6.2. North America
6.2.1. Key market trends, growth factors, and opportunities
6.2.2. Market size and forecast, by Type
6.2.3. Market size and forecast, by application
6.2.4. Market analysis by country
6.2.2. Market size and forecast, by Type
6.2.3. Market size and forecast, by application
6.2.4. Market analysis by country
6.2.4.1. U.S.
6.2.4.1.1. Market size and forecast, by Type
6.2.4.1.2. Market size and forecast, by application
6.2.4.1.2. Market size and forecast, by application
6.2.4.2. Canada
6.2.4.2.1. Market size and forecast, by Type
6.2.4.2.2. Market size and forecast, by application
6.2.4.2.2. Market size and forecast, by application
6.2.4.3. Mexico
6.2.4.3.1. Market size and forecast, by TYPE
6.2.4.3.2. Market size and forecast, by application
6.2.4.3.2. Market size and forecast, by application
6.3. Europe
6.3.1. Key market trends, growth factors, and opportunities
6.3.2. Market size and forecast, by type
6.3.3. Market size and forecast, by application
6.3.4. Market analysis by country
6.3.2. Market size and forecast, by type
6.3.3. Market size and forecast, by application
6.3.4. Market analysis by country
6.3.4.1. U.K.
6.3.4.1.1. Market size and forecast, by type
6.3.4.1.2. Market size and forecast, by application
6.3.4.1.2. Market size and forecast, by application
6.3.4.2. Germany
6.3.4.2.1. Market size and forecast, by TYPE
6.3.4.2.2. Market size and forecast, by application
6.3.4.2.2. Market size and forecast, by application
6.3.4.3. France
6.3.4.3.1. Market size and forecast, by TYPE
6.3.4.3.2. Market size and forecast, by application
6.3.4.3.2. Market size and forecast, by application
6.3.4.4. Russia
6.3.4.4.1. Market size and forecast, by TYPE
6.3.4.4.2. Market size and forecast, by application
6.3.4.4.2. Market size and forecast, by application
6.3.4.5. Rest of Europe
6.3.4.5.1. Market size and forecast, by TYPE
6.3.4.5.2. Market size and forecast, by application
6.3.4.5.2. Market size and forecast, by application
6.4. Asia-Pacific
6.4.1. Key market trends, growth factors, and opportunities
6.4.2. Market size and forecast, by TYPE
6.4.3. Market size and forecast, by application
6.4.4. Market analysis by country
6.4.2. Market size and forecast, by TYPE
6.4.3. Market size and forecast, by application
6.4.4. Market analysis by country
6.4.4.1. China
6.4.4.1.1. Market size and forecast, by TYPE
6.4.4.1.2. Market size and forecast, by application
6.4.4.1.2. Market size and forecast, by application
6.4.4.2. Japan
6.4.4.2.1. Market size and forecast, by TYPE
6.4.4.2.2. Market size and forecast, by application
6.4.4.2.2. Market size and forecast, by application
6.4.4.3. India
6.4.4.3.1. Market size and forecast, by TYPE
6.4.4.3.2. Market size and forecast, by application
6.4.4.3.2. Market size and forecast, by application
6.4.4.4. Australia
6.4.4.4.1. Market size and forecast, by TYPE
6.4.4.4.2. Market size and forecast, by application
6.4.4.4.2. Market size and forecast, by application
6.4.4.5. Rest of Asia-Pacific
6.4.4.5.1. Market size and forecast, by TYPE
6.4.4.5.2. Market size and forecast, by application
6.4.4.5.2. Market size and forecast, by application
6.5. LAMEA
6.5.1. Key market trends, growth factors, and opportunities
6.5.2. Market size and forecast, by TYPE
6.5.3. Market size and forecast, by application
6.5.4. Market analysis by country
6.5.2. Market size and forecast, by TYPE
6.5.3. Market size and forecast, by application
6.5.4. Market analysis by country
6.5.4.1. Latin America
6.5.4.1.1. Market size and forecast, by TYPE
6.5.4.1.2. Market size and forecast, by application
6.5.4.1.2. Market size and forecast, by application
6.5.4.2. Middle East
6.5.4.2.1. Market size and forecast, by TYPE
6.5.4.2.2. Market size and forecast, by application
6.5.4.2.2. Market size and forecast, by application
6.5.4.3. Africa
6.5.4.3.1. Market size and forecast, by TYPE
6.5.4.3.2. Market size and forecast, by application
6.5.4.3.2. Market size and forecast, by application
CHAPTER 7: COMPANY PROFILES
7.1. Continental AG
7.1.1. Company overview
7.1.2. Company snapshot
7.1.3. Operating business segments
7.1.4. Product portfolio
7.1.5. Business performance
7.1.6. Key strategic moves and developments
7.1.2. Company snapshot
7.1.3. Operating business segments
7.1.4. Product portfolio
7.1.5. Business performance
7.1.6. Key strategic moves and developments
7.2. DAQRI
7.2.1. Company overview
7.2.2. Company snapshot
7.2.3. Product portfolio
7.2.4. Key strategic moves and developments
7.2.2. Company snapshot
7.2.3. Product portfolio
7.2.4. Key strategic moves and developments
7.3. HTC Corporation
7.3.1. Company overview
7.3.2. Company snapshot
7.3.3. Product portfolio
7.3.4. Business performance
7.3.5. Key strategic moves and developments
7.3.2. Company snapshot
7.3.3. Product portfolio
7.3.4. Business performance
7.3.5. Key strategic moves and developments
7.4. Hyundai Motor Group
7.4.1. Company overview
7.4.2. Company snapshot
7.4.3. Operating business segments
7.4.4. Product portfolio
7.4.5. Business performance
7.4.6. Key strategic moves and developments
7.4.2. Company snapshot
7.4.3. Operating business segments
7.4.4. Product portfolio
7.4.5. Business performance
7.4.6. Key strategic moves and developments
7.5. Microsoft Corporation
7.5.1. Company overview
7.5.2. Company snapshot
7.5.3. Operating business segments
7.5.4. Product portfolio
7.5.5. Business performance
7.5.6. Key strategic moves and developments
7.5.2. Company snapshot
7.5.3. Operating business segments
7.5.4. Product portfolio
7.5.5. Business performance
7.5.6. Key strategic moves and developments
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